i’ve been looking thru hundreds of photos of 90s furry conventions for the past few days
that is fucking terrifying
999 Week: Ace (inspired by this fst)
quick art for 999 week of everyone’s favorite dorky protag where he is
- giving you a four leaf clover for good luck
- wondering why he and his buds are so fixated on a pipe
- freaking out about snake’s proposal to utilize the princess bed with him
I’ve noticed that the way cr1tikal talks kind of resembles an Aperture Science Personality Core
I GLaDOS-ified his voice from this video and I have to say I think it works (aside from my own lazy editing)
I would pay Valve so much money for a game with this
Some harsh but very very true words
When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time.
This is really important. Eliminate this urge. Eliminate it professionally, when having contact with people in a position to buy your work. Eliminate it socially, when you just share your work for fun. Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work. You lose the urge to do it. You stop reinforcing those negative thoughts, and they retreat. They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself. Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work. Try to see what you learned from each piece, even if it’s a failure. If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work. When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.
prepare and consume the orb
Samsung is taking shots
Ghostface does the ALS Ice Bucket Challenge "Thanks to Sidney Prescott for the nomination. I’ll kill you for this….. I’d like to nominate that reporter chick Gale Weathers and uhhh that cop guy Dewey Riley! You have 24 hours! or I’ll kill you too."